monkeyblue: (Ah Ah...)
Saruhiko Fushimi ([personal profile] monkeyblue) wrote2018-10-30 12:00 pm

App for the Balance

Saruhiko Fushimi: I hate people with a big heart.
APP HMD Warlock Fae






Player Name: Fae
Age: Old Enough
Contact: [plurk.com profile] FaeRose
Timezone: US Central
Other character currently in game: N/A






Character name: Saruhiko Fushimi
Age: 21
Canon: K CRAU
Canon point: After the fight with Sukuna Gojo in season 2 + about ten IC months at The Far Shore
History: Wiki link

Three key adjectives: Ruthless. Discerning. Intelligent.

Influential Events: The single most important thing to ever happen in Saruhiko Fushimi’s life was meeting Misaki Yata when the other boy stepped in to stop the bullying. Nearly everything that happens after that point happens because of Yata, either directly or indirectly as far as Fushimi is concerned. Yata was Fushimi’s first and only friend for most of his life, the one good thing in Fushimi’s horrible childhood and, if we’re being honest, the only reason Fushimi pushes himself to do anything much at all for nearly his entire life. Misaki is the reason Fushimi became interested in anything outside of his games and coding. Misaki is the reason Fushimi joined HOMRA. Misaki is the reason Fushimi left HOMRA. Misaki is the reason he’s still alive at the end of canon. The Red Vanguard is quite literally the best of Fushimi and he knows it. And he hates it.

After meeting Misaki, leaving HOMRA to join Scepter 4 is the most notable event in Fushimi’s life. While his original interest in Scepter 4 came from wanting to piss Misaki off (or so Fushimi claims), he finds a place with S4 that he’d previously only had with Misaki. Fushimi never grows to like most of his clanmates in S4, but he still knows where he stands with them and he likes that. He knows that these people won’t abandon him for the next shiny thing like he felt had happened with Misaki and HOMRA. He has someone he respects in the Blue King, Reisi Munakata, and maybe in the Blue Lieutenant but it’s hard to tell since Awashima...kind of mothers Fushimi and he doesn’t necessarily know what to do with that. He can turn the idiots he works with down when they try to take him out places. It’s harder to do that to your superior. Still, Scepter 4 gives Fushimi a place to belong and can stand on his own feet, away from the shadow of his father and Misaki’s everything.

Next is the death of Niki Fushimi, Saruhiko’s father. While Fushimi would not consider this “important”, it is incredibly influential in his life as this is where things start to come to a head with Fushimi. The death of his father is where Saruhiko begins to face the bullshit his father put him through and is actually an important part of why he and Misaki had their falling out. When Niki Fushimi dies, we start to see Saruhiko unravel a bit which makes an opening for JUNGLE, who by this point really want Saruhiko in their clan, to push him away from the one person he depended on and make Saruhiko feel like he is truly alone in the world and quite possible as unstable as his father was (thanks to a ‘virus’ causing Saru to hallucinate. No, we don’t know what that means, just that they somehow had a computer virus make the boy think he was going crazy). This really is where Fushimi’s desire to be seen as unstable or unapproachable comes from, as if no one comes near they can’t exploit this obvious weakness he has (that really isn’t so obvious). If no one comes near, he’s safe. He can’t be hurt again.

Finally, there is the plan he and Munakata formed in the second season, when the Dresden Slate was stolen by JUNGLE. It’s this event that honestly destroys any image Fushimi had put up as a hard ass jerk who doesn’t care about anyone else. The mission, where Fushimi would pretend to quit Scepter 4 to join JUNGLE in order to get access to the room holding the Slate so everyone else could either rescue or destroy it, was a suicide mission. It was a suicide mission that Fushimi took knowing full well it was a suicide mission, because in order to make it believable he had to fight with Munakata and not tell anyone what the plan was, leaving him in enemy territory with no back up. There was no way he was getting out there alive and he knew it. And he took the mission anyway. Though the season ends shortly after this mission is completed (and Fushimi is saved by Misaki and a mercenary Munakata had paid to ensure Fushimi’s safety), it’s impossible to believe that anyone would believe Fushimi to be nothing more than the unstable, angry, hateful young man he’d claimed to be for most of his young adult life. There are other moments that show him as being something more, but it’s the infiltration mission that all but broadcasts this to the clans. It’s after this mission that Fushimi’s not going to be able to hide it as well.

Link to Samples: His top level; a thread with Jesse McCree that demonstrates him fighting;






Previous game: Link to Previous Game
Important notes: For one thing, Fushimi got to spend almost a year without all of his anger and hatred and fear coloring every single interaction he had with people. He was still an antisocial twit, but with few exceptions he didn’t actively hate most people. He even found people he respected outside of the Blue King Munakata and actually disliked the Blue King when he was in the game as a shinki. He’s learned that not everyone is what they seem to be on the outset, that perhaps people genuinely do like him a little, and that his personality and reactions to other people have much more of an effect on others than he’d previously thought. (This doesn’t mean he’s going to change however, it just means he’s more aware of it.)

The most important thing, however, was that he was treated kindly and like family by Izumo Kusanagi, a person who remembered him and everything he did. Granted, it kind of broke Fushimi because although he couldn’t remember most of his past he could remember enough, including attacking Kusangi while Fushimi was playing at being a clan traitor to JUNGLE, but the fact remains is he now has proof that people not Misaki (or Anna, who is twelve and everyone’s darling and doesn’t count) don’t hate him for the things he’s done. It’s mind-boggling.





Chosen path: Warlock
3 Abilities: Path Actions: Otherworldy Patron (a star) and Hideous Laughter.

Canon Power: Blue Aura. The Blue Aura is mostly for defensive purposes, being an excellent shield, though a skilled user of it (like Fushimi) can use it to attack multiple targets if the user has multiple weapons (like Fushimi's throwing knives). It also appears to allow the user to attack with alarming speed when channeling it through their sabers (or, in Fushimi's case, his daggers).
Why this path?: Honestly? It's the path most likely to make Fushimi uncomfortable and grumpy until he gets used to it while still fitting his personality. He doesn't like magic, so not having a choice but to have magic will be fun to play out with him. It also fits with his drive to find someone worth following in canon and the discomfort he's caused (purposefully or not) to the people around him.


blurb code by photosynthesis

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